ClueFinders 6th Grade Adventures. Join the search for the missing ClueFinders in the underground empire ofthe Plant People. A mighty army of mutant plant. Find ClueFinders 6th Grade Adventures Empire of the Plant People (PC) prices and learn where to buy. CNET brings you pricing information for retailers, as well as reviews, ratings, specs and more. In The ClueFinders 6th Grade Adventures: The Empire of the Plant People, Joni states that he is 'the best scientist' among them. Santiago is rather sensible and level-headed, which runs counter to Joni's rashness. The Cluefinders 6th Grade Adventures: The Empire of the Plant People The Cluefinders Math Adventures The Cluefinders Reading Adventures (Renamed The Mystery of the Missing Amulet). • Joni Savage: Specifically, a and a, although the latter died down when set in. • Santiago Rivera:, and a. • Owen Lam:, who talks in a way. • Leslie Clark: given to. Has the form of a floating laptop. • Socrates:, who only appears with any prominence in the 4th Grade Adventures. Amazingly, both an example of. The games are aimed at kids aged 8 to 12, with specific games for third-, fourth-, fifth- and sixth-graders (having been a follow-up to, another Learning Company series, which is aimed at kids aged up to 7). In addition, there are four other games devoted to mathematics, language arts, logic and miscellaneous subjects. The entries in the series are as follows. • The ClueFinders 3rd Grade Adventures: The Mystery of Mathra (1998) - Deep in a South American rainforest, animals have been disappearing, allegedly due to the return of a mythical flying beast called Mathra. When Joni's uncle, the famous naturalist Dr. Horace Pythagoras, disappears as well, the ClueFinders are on the case. • The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid (1998) - The ClueFinders are on a dig in Egypt with. After he's by, it's up to the ClueFinders to rescue their professor and thwart Loveless's to unleash the power of. • The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano (1999) - Investigating a version of in the South Pacific, the ClueFinders find themselves shipwrecked on a tiny volcanic island. This mysterious isle is inhabited by centuries of trapped castaways, who claim that they have been unable to escape because the island itself is alive. • The ClueFinders 6th Grade Adventures: The Empire of the Plant People (1999) - While playing around in their own hometown, Joni and Santiago are suddenly swallowed up by the earth. Leslie and Owen journey underground to find a whole civilization of sentient plants. And they're preparing to go to war with the surface! • The ClueFinders Math Adventures Ages 912: Mystery in the Himalayas (1998) - When priceless treasures are stolen from, the ClueFinders come to investigate. Could the mysterious yeti be behind the thefts? • The ClueFinders Reading Adventures Ages 912: Mystery of the Missing Amulet (1999) - It's another normal day for the ClueFinders when they're zapped to an alien planet. There, a young princess enlists their help to find the Amulet of Life and save her planet from an evil sorceress. (Later removed from the series proper, and released as a bonus disc under the title The ClueFinders: Mystery Of The Missing Amulet.) • The ClueFinders Search and Solve Adventures: The Phantom Amusement Park (2000) - The ClueFinders have spotted an S.O.S. Signal coming from the local. It turns out that Jacques Ramone, the curator of the art museum, is trapped on a ride, and that's not the only weird thing going on inside this supposedly abandoned park. • The ClueFinders Real World Adventure Kit (2000) - A bonus disc, replacing Mystery of the Missing Amulet, that features various applications and printouts for your own adventures in. If you ever wanted a diary or money tracker with a ClueFinders theme, this is the title for you. • The ClueFinders: The Incredible Toy Store Adventure! (2001) - While checking out an amazing new toy store in, Joni and Owen are hit by a. This is the last entry in the series proper, and the only one not to feature the original voice actors. • The ClueFinders: Mystery Mansion Arcade (2002) - A non-educational bonus disc, replacing Real World Adventure Kit, in which the ClueFinders must deal with a. This game uses the same voice actors as Incredible Toy Store Adventure. In addition to the computer games, the ClueFinders also appeared in two print books, The Mystery of Microsneezia and The Mystery of the Backlot Banshee, both written by Ellen Weiss and published in 2004. Call the TropeFinders! •: This conversation in 3rd Grade, with in the mix. Bongo: Bingo! •: • Nobody can solve the mysteries except for a gang of children. • In 4th Grade Adventures, adults were befuddled by problems that the ClueFinders solve easily. • However, Fletcher Limburger seemed to be able to reach the Lost City long before the ClueFinders did, just not the way the Numerian people intended, as he likely flew over the walls. • In 5th Grade, centuries of castaways were apparently unable to get past the Faces within the Face or the Fish within the Fish, but then the ClueFinders came along. You could argue that it's because the ClueFinders were the first castaways to have modern diving equipment, giving them access to both, but that still doesn't explain why no one on the surface cracked the Faces within the Face or none of the intelligent worms cracked the Fish within the Fish. •: Mild example but in The Mystery of Microsneezia, Joni discovers her uncle has disappeared. This message is received in the middle of her birthday party. •: The book The Mystery of Microsneezia opens on Joni's birthday. No, we aren't told how old she's turning. •: twice, applied once, and in the same two games. •: Several times over, both with aliens proper and with other things. Partially averted in 5th Grade— the aliens use, the written form of which is a, but their computer speaks and understands English perfectly well. •: A vast majority of the activities, if not all of them, come off as this trope. •: Malicia's fate is to be trapped inside the amulet, which the kids then bury. •: Despite that you are intended to solve the problems one by one to figure out which tiles equal which letter in one activity of Third Grade Adventures, if you can deduce which tiles will equal a letter based upon another previously correct answer or existing letters (on earlier stages), the game will still allow you to uncover those despite that the given problem does not equal that. Great CrypTile Thief: I'm the Great CrypTile Thief! I stole everybody's CrypTiles and buried them in my patch of dangerous trees. Santiago: Why are you locked in the pillory? Great CrypTile Thief: [very dryly] I got caught. •: It's a good thing the group keeps LapTrap polished; in Reading, his reflective underside is as good as a mirror at blocking magic. •: 6th Grade's setting, occupied by what amount to non-alien. Visitors beware—it's also a of the 'physical modification' type, slow-acting but thought to be permanent. •: Thought to be the villain who stole 's treasures in Math. Turns out it was actually the village elder's apprentice in disguise, who after surviving an avalanche gets subdued. •: In the book The Mystery of Microsneezia, Leslie expresses a desire for bubblegum-topped pizza, much to the disgust of Santiago and Owen. •: Joni is revealed to be this trope in The Mystery of the Backlot Banshee, due to having had her glasses off while swimming. Interestingly the scene isn't a moment; rather it's more along the lines of 'I couldn't see what happened. Anyone hurt?' •: In The Mystery of Microsneezia, LapTrap gains an in the form of S.N.A.I.L.L. Late in the story, the ClueFinders find themselves having to. Joni and Leslie do this by deliberately getting the location of a Mongolian restaurant the team frequents wrong and giving the wrong kind of beast of burden as their transport to the titular island. •: The from human to plant person in 6th Grade Adventures. When it happens to Joni, Leslie actually truly falters in her resolve to complete her mission. •: The aliens in 5th Grade are trying to collect specimens from Earth that they can cultivate and harvest them for their brains back on their homeworld because they're apparently an alien delicacy. •: All the time on a small scale. • Lampshaded in 5th Grade. Owen: 'Why is it that wherever we go, we always find large pits to cross?' •: Whether they're going into a vacation or already on one, the ClueFinders will eventually find a mystery. •: Alistair Loveless boasts, 'Soon, I will be the most powerful villain on Earth!' •: Joni has a couple: 'I dunno, but we're gonna find out!' And 'Let's go, Santiago.' Cluefinders 6th Grade Adventures Empire Of The Planters•: Subverted with Joni, who merely stops and she identifies things as 'Cute'. •: • It's a good thing that LapTrap yells at Owen for using him as a mirror in Reading! • Also don't forget the whole ring in 4th Grade. •: The ClueFinders. Case in point, in The Mystery of the Backlot Banshee, after the titular banshee shows up, the studio's equipment malfunctions, causing a fire. Joni leads Santiago and Leslie (Owen was otherwise occupied) towards the fire and the three of them work to put out all the fires. •: The ring in 4th Grade. •: 5th Grade, 6th Grade, The Incredible Toy Store Adventure and Reading have game-wide examples. 5th Grade deserves special notice in that everyone on the island is trapped, having tried and failed to get off for generations—they say. •: In the opening of 3rd Grade.
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